ITEMS
During a campaign, a character may find items that they want to keep with them. These items can be absolutely anything ranging from a pebble picked up from the ground to a glorious set of magical armor recovered from a dungeon.
When a player collects such items, they may either equip it or place it in their inventory. The character can then decide to equip, consume, salvage, or just hold onto the item until a use presents itself or they decide to discard the item.
The library section on this site contains numerous pre-created items and equipment to use during your campaign as well so it isn't always needed to invent custom items yourself.
A character may also pick up a rudimentary item and place it directly in their components case for later use.
A character may also pick up a rudimentary item and place it directly in their components case for later use.
ICON
Each item has an image to represent itself. this is used for reference and is what can be seen in an inventory slot.
NAME AND DESCRIPTION
An item can have a name of it's own for quick reference and description defining the items properties outside of it's stats.
STAT MODIFIERS
Some items will actually modify the character’s stats when possessed. By adding values to an item’s modifiers, the player’s corresponding stats are affected. These modifiers can be negative or positive. Stats include Vitality, Defense, Strength, Finesse, Grit, Intellect, and Appeal. All of which are outlined on the Characters page.
PASSIVE OR ACTIVE
This will denote whether or not the item must be equipped or adorned for it’s effects and stats to work. If the item is set to active, it will only produce the effects and stats while equipped or adorned. If it is set to passive, it will give the player all its effects and stats weather the player has it in their inventory or if it is equipped or adorned.
COMPONENTS
A list of rudimentary items used to create an item or acquired when the item is salvaged. Components are explained in Crafting section in much greater detail.